Monks forego heavy armor and almost all weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Monks learn many special attacks to enhance their damage-dealing abilities, including the dragon punch and the legendary flying kick.
Rogues are sneaky fighters who always seek to take advantage of enemies by attacking from behind. Rogues can backstab enemies for extra damage, using poisoned weapons for added effect. Rogues can detect traps, pick locks and liberate valuables from pockets.
Warriors build their strength and stamina to unheard-of levels, making them far hardier than any other class. When combined with their heavy armor and excellent defensive skills, warriors are unmatched in their ability to survive the most brutal battles. Warriors train themselves in the skills of combat, mastering the use of all weapons and tactics. Warriors also learn to taunt their opponents, making themselves the focus of all their enemies' attacks, allowing the less-resilient members of their group to remain safe from harm.
Clerics gain powerful healing and enhancement spells that greatly increase the health and defenses of their group. They can keep their allies healed even in the most dangerous battles. While other priest classes have good healing spells, none can compare to the power and efficiency of clerical healing.
Druidic magic takes many forms, allowing the druid to fill a variety of roles when in a group or adventuring alone. Druids possess excellent healing abilities, powerful mana- and health-regenerative spells, and valuable enhancements that improve the health and armor of their group.
Shamanic magic has two main focuses: enhancing the mind and body of the shaman's allies, and weakening or damaging their enemies. A shaman's enhancement spells are always in demand, massively improving the strength, stamina, health, and other physical aspects of the shaman's group. Shamans are also able to heal their allies and have excellent health regeneration spells.
Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Haste spells are also the domain of the enchanter, providing incredible boots in attack speed for members of their group. Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races.
Elements pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire- and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.
Necromancers are able to raise the dead, commanding them to do their bidding and aid them in battle. A skeletal servant often accompanies necromancers in their adventures throughout Norrath. Necromancers have mastered the powers of poison and disease, allowing them to assault their enemies with damaging afflictions that save their vitality over time.
Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizards have also perfect the art of teleportation, allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond.
Bards can do a little bit of everything. Their songs can regenerate health and mana, increase attack speed and accuracy, momentarily charm angry enemies, help friends resist many types of damage, and even directly damage enemies. Bards are perhaps best known, however, for their ability to greatly increase the foot speed of their group.
Beastlords prepare for battle by calling on their animal warder and increasing the creature's natural abilities with spells. They share every combat with their warders, fighting beside these fierce companions or falling back to heal and aid them when needed. Beastlords learn spells to slow or damage their opponents, can heal their friends, and improve their ally's health and mana regeneration. This makes the beastlord a well-rounded ally in any group.
Paladins are able fighters and battlefield healers whose combat spells focus on stunning enemies and smiting the undead. They also have several spells that increase the health and armor of their allies. Every so often, paladins and lay hands on themselves or their friends to instantly grant a powerful heal.
Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes. Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health, or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks.
Shadowknights are deadly opponents who use evil spells to slow and cripple their enemies. They steal the strength and life from their victims, using this stolen power to strengthen themselves and their allies. When needed, Shadowknights use their powerful harm touch ability to greatly damage their opponents.