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EverQuest Trivia #356- Game started by Community Member Tadenea.

We need something to blow plat on – Discussion started by Community Member taaxi1
I have seen people complain over the years about the high prices in the bazaar. The main reason for this is the huge amount of plat in the marketplace. There are really no big ticket items available from NPCs that take plat out of the economy. Horses, the casino, and aug distillers help a bit, but it'd be nice to see some items for the people that have worked hard to accumulate plat, to spend it on. Some things I'd like to see:

A dragon mount that can fly and has a nice clicky effect that opens up a ZONE LIST and allows you to teleport to the EVAC spot in any OUTDOOR Zone. Pricetag: 5 Million Plat.

How about a vendor that sells Double EXP potions? They are available for people that blow RL Dollars on Booster Packs-- or trade inside LON. Why not have a vendor that will sell ya a single shot 30 min potion for 10k?

Heck, you could even make the majority of LON loot card items available on NPC merchants-- 1 Million Plat for a Naggy Familiar? I seriously doubt we'd see this, since LON Booster packs are a cash cow for SOE and they'd be taking money out of their own pockets for this, but never hurts to suggest it.

Anyhow, we need to see some changes in the game to bring the value back to having Platinum.

New hair / hair dye please – Discussion started by Community Member Juraviel.
Just to the point we need new hair styles to choose from and colors to play with. Personally I'm thinking big spiky and blue. Just to spice things up.

Balancing DPS – Discussion started by Community Member Ughbash
How to Balance, Help group Melee, and save the Princess

Currently in the high end Raid game it is difficult to balance things. With group composition discs and other combinations two classes really run away with things on the DPS side, ESPECIALLY in burn fights. EverQuest has in many cases become a burn fest where the most efficient way to win a fight is to do massive DPS over a short time.

Now in the group game, without all the boosts and when discs are not used (as they seldom are) casters especially wizards and mages run all over everyone. While a raid geared warrior, berserker or monk may be doing 1500 to 1600 dps in a group it is nothing for the wizard to crank out 2 to 3k dps and sustain it. Meanwhile the group geared melee is lagging in the 400 to 700 dps range depending on weapons.

The simplest way to fix all of this is to get rid of offensive disciplines and AA's that emulate an offensive discipline.

So here is my suggestion:
    Step 1) Remove all offensive Disciplines, and AA that emulate defensife disciplines.
    Step 2) Double the damage modifier for melee. (this should let raid geared melee sustain aroudn 3k dps and group geared melee sustain 800 to 1400 dps).
    Step 3) Give all PURE MELEE the Crit rate and lowered veteran wrath that Warriors and Berserkers currently share as well as the ability to purchase flurry AA up to what warriors/berserkers currently have. This will help distinguish between pure melee and hybrids who add some spell casting to their sustained dps.

How the game and we changed – Discussion started by Community Member Menelin
I think the game and our views of it changed a lot over the years.

Here a few examples:
    - coming from a ISO-3D Game (Ultima Online) I was quite astonished about the elevators in Kelethin
    - I hated my ISP (modem at that time) for the horrendous lag, that often killed me in Kelethin so I had to use walkmode all the time
    - I remember beeing happy to find other people to teach me languages
    - I loved the guards for saving my butt in Kelethin when I had an orc on my toes
    - Shrinking and Enlarging people was cool!
    - I had lots of maps printed out and was proud of my abilities to recognize waypoints like "ahh here you run until that big tree and then head all the way south until you hit the road and then east all the way to the next zone"
    - it was normal that leveling took ages, and I was happy to see my exp bar move
    - dark elf sight was cool
    - fighting in zones with roaming mobs was dangerous and fun, with people playing together and shouting "cazel to shore" or "dragoons to entrance".
    - trains were actually announced going what side in Karnors Castle
    - I totally admired the first chanter in sebilis with dire charm
    - people actually needed buffs to proceed, SoW, breeze (haha some may remember that spell) and stuff did make a huge difference.
Have to go work for a bit now so cutting the list here, but nowadays the game got soooo professional. No one wants to spend time on something, moving to a zone shouldnt take long, quests should be short, the time to level is too long and everything gets parsed.

I think the game and the view of players changed a lot over the time, if better or not I cannot tell. I just think I wouldnt wanna wait for a boat myself anymore for 15 minutes, altho it WAS cool to arrive in bb and ask "hey when did the last ship leave?" and people answering you. You then actually had to hurry when it was getting close to catch the boat