The Selo Progression Server is coming to EverQuest on its 20th Anniversary on Saturday, March 16, 2019 at 12 PM PT! This server is perfect for any player that wants to get in game and relive 20 years of the EverQuest experience, without taking 20 years to get there.
If this is the first time you're hearing about Selo server, you may want to take a moment to look back at this post. Otherwise, read on for some of the answers to your most frequently asked questions!
Q: How is this server different from other Progression Servers?
There are two major differences between Selo and other servers: First, Selo begins during the The Shadows of Luclin era, giving access to Vah Shir, Beastlords, mounts, and everything else that came with Luclin, The Scars of Velious, and The Ruins of Kunark. Second, Selo is what we are calling a Fast Progression server. When the server launches, experience is nearly double that of Ragefire or Lockjaw, instances can be reused more often, rares are more likely to spawn, and faction is earned faster.
Like Coirnav, Selo is a “True Box Server”. On a True Box Server, each player will only be able to play on one EverQuest account from each one of their computers.
There will be no voting for content unlocks, and the server won’t wait until all raid content is defeated before the expansion unlock timers start. Instead, on the first Wednesday of each month a new expansion will be unlocked, starting with The Planes of Power on May 1, 2019.
Once Selo catches up to the current era, it will become a live server and receive expansion unlocks as we create them.
In addition, on Selo, big raid targets from each expansion will be available via instances.
Q: What’s the XP rate on Selo?
Earning experience on the Selo server will be noticeably faster than the rate of other progression servers, but not quite as fast as a normal server.
Q: Can I transfer my existing character here?
No. This will be a fresh server where all players will begin their adventures from level 1. There are no plans at this time to offer transfers to this server from any other progression server.
Q: How does Raid Instancing work on Selo?
The system will allow a full raid (72 players) into an instance. You will need at least 6 players in your raid to request a raid instance, and the players in your raid need to be level 46 or higher.
When you request a raid instance, the player that requested it and their entire raid group will be given an account-wide request lockout for that specific raid for 1.25 days.
Each “boss” in the zone will grant a 3.25 day account-wide lockout. For the most part, this is only for the big boss (like Lord Nagafen or Lady Vox) and the stuff in their immediate vicinity.
For launch, Plane of Sky is an exception to the above instancing rule. Each island will have a lockout. Kill any NPC on that island and everyone in your raid will receive a 3.25 day account-wide lockout for that island.
Q: Which versions of raid bosses will be on Selo?
The revised versions of raid bosses from Ragefire, Lockjaw, and Phinigel (the ones that are more difficult) will be the raid bosses on Selo.
Raid bosses will still spawn out in the open world at the same rate that they do on Ragefire, Lockjaw, and Phinigel.
Q: Can I claim the 40-Slot “Broker's Backpack” on the new Progression Server?
Yes! This bag is a one-time claim available on any server, including progression servers. But be sure to keep your eyes peeled for a new starter pack that will be released when Selo is launched.
Q: Which versions of zones will be on Selo?
Zones that were graphically revamped (Freeport, Commonlands, Nektulos, Lavastorm, and Ro) will be in their revamped form. Our progression servers have to co-exist with live servers, so we need to have the same geometry running on all of them. In cases where the geometry was the same but population changed, we will use the original populations where possible:
- Splitpaw - Will begin in its first revamped form (with the Ishva Mal).
- Cazic-Thule - Will begin in the form after Rubicite was removed.
- The Hole - Will begin in its first form (with Master Yael).
- Plane of Hate - Will be in the current layout, but with population much like the original zone after the first loot revamp.
- Plane of Fear - Will have population the same as the first loot revamp.
- Droga/Nurga - Original population.
- Firiona Vie - Original population.
- Veeshan's Peak - Original population, but no death restrictions.
- Plane of Mischief - Original population. The "easy" entrance will not be active until it changes to the current version.
Zones that are set up in this manner will transition to their current datasets in roughly the same timeframe as they originally changed.
Q: Will you be removing changes made to game functions?
In most cases, no. For instance, the UI will be current, you will not leave your items on your corpse when you die, coin will not have weight, and the advanced loot system will be in place. If it is a modern system that is enabled on live servers for everyone, it will be in place.
Features that were added with expansions, such as the Bazaar (Luclin), armor dye (LoY), out-of-combat regeneration (TSS), and mercenaries (SoD), are scheduled to unlock when those expansions are unlocked. The following will be enabled on launch:
- The Raid window
- AAs (though most abilities are restricted by level or expansion)
- Saving recipes in tradeskill containers
- Audio Triggers
- Many Achievements (but not kill or collect achievements)
- Hotbar revamps
- Guild rank customizations
Because leadership AAs were introduced as an expansion feature but later added for free to everyone, they will be available upon launch as well.
Q: What things are not allowed on this server?
A True Box Progression Server is a place where players are only allowed to play one EverQuest account at a time on their computer.
Doing any of the following on Selo may result in action being taken against your Daybreak Account:
- Playing multiple characters at the same time from a single computer.
- Using 3rd party software.
- Any method to send one key press to multiple characters.
- Any attempt to avoid or circumvent lockout timers.
And as a refresher, doing any of the following on ANY server may result in action being taken against your Daybreak Account:
- Unattended Gameplay: Any method that lets a character take actions while you’re not at your keyboard.
- Playing on virtual machines.
- Any attempt to circumvent the /pickzone timer.
Q: But I have so many more questions!
See a much longer progression server FAQ here.
Want to discuss additional questions you have? Head on over to the Progression Server forums!