Highlights

  • Added the ability to lock items in bags from being moved or accidentally sold by shift + right-clicking an inventory slot. See the UI section for details.
  • Added a new item flag: CASH LOOT. See the UI section for details.
  • Cleric, Druid, and Shaman - Added more common Area Effect types that the Divine Response, Nature's Response, and Responsive Spirit buff lines can react to. This should enable them to respond to many more spells used in raids.

Items

  • Removed Vah Shir from some items they should not have been added to.
  • Tribute Benefit: Harmony of Essence - Tier 10 now provides 700 health, mana, and endurance.
  • Added Merchant's Loot Satchel to the marketplace, a bag that only holds cash loot items.
  • Added the cash loot flag to appropriate items.
  • Augments can now be inserted or removed from items while they are in a key ring.

Spells

  • Rogue - Corrected a bad description in the Assault line of abilities that implied it added a percentage of melee damage rather than points of minimum melee damage.
  • Cleric, Druid, and Shaman - Added more common Area Effect types that the Divine Response, Nature's Response, and Responsive Spirit buff lines can react to. This should enable them to respond to many more spells used in raids.
  • Enchanter - Removed an unimplemented illusion spell from /outputfile and other places it was visible in game.

AA

  • Rogue - Updated the Class AA, Mrylokar's Rigor, all ranks, to use the Skill Damage 2 spell effect so that it can stack with abilities like Executioner Discipline.

Progression Servers

  • Pets will now correctly gain social aggro from their leaders' hate list on Encounter Locked servers.

 Miscellaneous

  • Increased the maximum total number of purchasable character slots in the Marketplace to 9.
  • Improved background loading performance of textures and animations, reducing the time it takes to zone and spawn characters.
  • Improved game performance while using '/loginterval 0' in intense combat situations.
  • Texture loading can now utilize more CPU threads for compression. ClientCore variables in eqclient.ini must be deleted, or set to -1, for best performance.

UI

  • Corrected the position of the power source power meter on the item's icon when scaling the UI.
  • Made the faction link only affect the name in the consider message on the rare occasion it's used.
  • Fixed hotbuttons processing left-clicks as both left- and right-clicks. Also cleaned up how they process key modifiers when handling keybinds so they're no longer awkwardly passed when activated.
  • Added a speculative fix for occasionally being unable to perform certain actions such as casting spells.
  • Cleaned up the new UI version of the Claim Window to be less irksome.
  • Corrected how Augment Skill Mods were being shown in the Item Display Window.
  • Increased the total number of open bag and inventory slots that can be rendered.
  • Added the ability to lock slots inside bags in the inventory, bank, and shared bank. You can lock / unlock a slot by shift + right-click. You'll see a red lasso around locked slots. You can also change this color in the options window (and it will change the color of the associated messages).
  • Added a new flag to items: "CASH LOOT". Items with this flag are intended solely for selling for coin, and appropriate vendors will have a button to sell all cash loot in your inventory all at once.

Changed

  • ClaimWindow.html
  • InventoryWindowPersonas.html
  • main.css
  • EQUI_BandolierWnd.xml
  • EQUI_FindItemWnd.xml
  • EQUI_Inventory.xml
  • EQUI_KeyRingWnd.xml
  • EQUI_MerchantWnd.xml
  • EQUI_OptionsWindow.xml

 

- The EverQuest Team