Expansion Unlock Information
Expansion details:
- The Serpent's Spine will be available when the server opens.
- The Buried Sea will unlock 12 weeks after launch.
- Expansions will unlock every 8 weeks thereafter.
Expansion Unlock Dates
Date details:
- The Buried Sea - 11/19/2026
- Secrets of Faydwer - 1/14/2027
- Seeds of Destruction - 3/11/2027
- Underfoot - 5/6/2027
- House of Thule - 7/1/2027
- Veil of Alaris - 8/26/2027
- Rain of Fear – 10/21/2027
- Call of the Forsaken - 12/16/2027
- The Darkened Sea – 2/10/2028
- The Broken Mirror - 4/6/2028
- Empires of Kunark - 6/1/2028
- Ring of Scale - 7/27/2028
- The Burning Lands - 9/21/2028
- Torment of Velious - 11/16/2028
- Claws of Veeshan - 1/11/2029
- Terror of Luclin - 3/8/2029
- Night of Shadows - 5/3/2029
- Laurion's Song – 6/28/2029
- The Outer Brood - 8/23/2029
- Shattering of Ro - 10/18/2029
Personal Loot
The Personal Loot system's goal is to encourage playing cooperatively with others by distributing loot directly to players. Instead of worrying about who gets the rare item that the NPC had, players can now focus on which monster to slay next and have fun while doing so.
The Personal Loot system gives loot directly to players who are in a group or raid and earn credit for killing an NPC. Solo players do not receive additional loot. Personal Loot is given in addition to the loot that the NPC would normally give and is accessed via the Advanced Loot window. Any unwanted Personal Loot that is left on the corpse is deleted rather than being accessible to others.
The amount of Personal Loot earned while in a raid is the same regardless of how many players are in the raid. In a group, the amount of loot varies depending on how many players are in the group. Small groups earn less than medium groups, which earn less than full groups. The items given to each player are not always the same, nor do they always match the NPC's normal loot.
Additionally, all equippable or useable items are given the Attunable flag, making them attuned the first time the item is equipped or used, and all class/race/deity requirements on items are removed.
Legacy Characters
Legacy Characters allow your other characters on the same account on the server to receive a semi-permanent experience bonus.
- When players reach max level (for the current era) with a character, their account receives an experience bonus for all characters on that server.
- e.g., When a player has 1 max level character, their account receives a 10% bonus EXP buff.
- When a player has 2 max-level characters, the buff stacks. They now get 20% bonus EXP.
- This bonus caps at a 100% bonus.
- When the server's level cap increases, players will lose the buff until they get one of their characters to max level again, and the bonus starts again at 10%.
- Missions/Raids/Tasks with account-wide lockouts instead apply their lockout to only the character that is completing them, though this lockout does still apply to all personas on that character.
Other
Q: What are Agents of Change?
A: Agents of Change make open world contested raid content accessible to any force capable of tackling it, instancing the event and applying account-wide lockouts for successfully completing the content.
Q: What are Pick Zones?
A: Once a zone reaches a specific threshold of players, it will spawn another instance of itself. The number of players needed to trigger a new load-balanced zone is relative to the amount of combatable population in that zone. Once zoned in, you will be able to use the /pickzone command to choose another version if there are other available instances. The goal of this is to let people group up with friends while reducing crowding, so players can try to find NPCs to kill and loot to obtain.
Q: Will this server have Truebox?
A: No, clients per computer will be unrestricted.
Q: Will this server have Open PvP?
A: No.
Q: How fast will Experience Gain be on this server?
A: Normal Live EXP
Q: Will this server have Disabled Item Level Requirements?
A: Yes.